Sink or Swim

=Sink or Swim=

Trooper Selection
- The Centurion and the Paladin are simply used as decoys, to buy some time. When enemies are attacking in groups, I like to use the Paladin during the day and the Centurion at night.

- Whatever happens, reserve the remaining four slots for troopers that will help me destroy enemy towers.

- If the battle starts during the day and I have Miracle Ramp available, I send the Catapult first.

- If the battle starts during the day but I don't have Miracle Ramp available I send the Magi-Bullet Sniper and the Scouter.

- If the battle starts during the night, then it's Demolisher.

- I attack the towers using the above-mentioned strategy.

- If after destroying the first tower of your enemy you can see that your opponent has the upper hand, use Centurions and Paladins for defense, but in the case that you feel you have the upper hand, you sending Demolishers.

Miracle Selection
- I use Defense Bubble and Mass Disguise in order to protect my Demolishers and other troopers that do not have a lot of health.

- With Stimulant and Smooth Walk I make my Demolisher faster and more aggressive.

- Most of you must already know but Miracle Ramp allows you to get your Catapult to the first tower in less than 10 seconds.

Champion
You can honestly use any Champion, but if possible I would advise using a Champion with good health. Tuppi is able to attack from afar and take care of incoming enemy troopers as well as able to freeze enemy towers from time to time, which is why I have chosen him for this build. Unless you are sure that you have the upper hand and able to take the win, do not use Tuppi as your main attack force.

Extra tips
You can swap the Magi-Bullet Sniper with the Artilleryman. The Artilleryman is able to swim in the water which can come in real handy on the maps with water. You need to make sure to send the troopers at the right moment, especially in the case your trooper build is expensive in ration. Manage your rations wisely.