MINImax Tinyverse Wiki
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This page will serve as a basic how to play guide for MINImax Tinyverse. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay[]

MINImax Tinyverse is a real-time tower-rush brawler where you watch and assist your favorite champions as they battle for their realms of Tinyverse.

It is based on a 1:1 battle between Champions and their troopers in a centric match of about 2-5cm tall tiny beings(MINI) joined by a player(max) who helps the beings of the selected realm to win against the opposite realm.

We say "watch and assist" because you cannot control all the units, but you still can watch them battle and help them to win using diverse skills and controlling up to a certain extent the Champion on your side.

And the tiny beings are not aware of the origins of their war against each other, but they at least know that they fight for their values against the values of the opposite realm.

Victory Conditions[]

MINImax is basically played in 6 minutes and has following victory conditions.

  • Before 6 minute

The player who destroys opponents' all tower becomes a winner.

  • Reached 6 minute

The player who destroys more towers than his/her opponent becomes a winner.

  • Over 6 minute

If Both sides destroyed the same amount of tower for 6 minutes, the game goes into extra time.

During extra time, the player who destroys his/her opponent's tower faster becomes a winner.

Phase[]

Playtime of MINImax is divided into 3 phases.

  • Phase 1

Phase 1 starts in the 2 minutes(120 seconds) into the game.

Starting from the phase 1, Re-spawn time of both players' troopers is reduced by 50%

  • Phase 2

Phase 2 starts in the 4 minutes(240 seconds) into the game.

Starting from the phase 2, mana regeneration rate of both players is increased by 50%

  • Phase 3

Phase 2 starts in the 6 minutes(360 seconds) into the game.

Starting from phase 3, both players' mana regeneration rate is increased by 100% and re-spawn time of their Trooper is reduced by 100%

Environment[]

While you are playing the game, Night and Day changes every 90 seconds

  • Day

Creaean troopers and heroes have penalties in their sight and attack range under the shining daylight.

  • Night

Aillaian troopers and heroes have penalties in their sight and attack range under the gloomy moonlight of the night.

Control[]

  • Hero
Hero
Spawn Spawn automatically.

Unable to control.

Moving Move automatically.

However Able move them by picking them up.

(The pick up requires Cool-down time)

Skills Able to activate their active skills by pressing the skill icon
  • Troopers
Troopers
Spawn Spawn automatically.

Unable to control.

Moving Move automatically.

Unable to control.

Skills Unable to control.

All of their skills are activated automatically.

Attack type & Armor type[]

Every unites and towers in the MINImax has an armor type and attack type, and each attack type is better or worse versus other armor types.

Unarmored[]

The Unarmored units take extra damage from Piercing type attacks.

But they take less damage from siege type and magic type attacks.

Type Damage rate they take
Slashing 100%
Piercing 150%
Bashing 100%
Magic 66%
Siege 50%
Special 100%
Light Armor[]

The units with light armor take extra damage from Slashing type attacks.

But they take less damage from siege type and piercing type attacks.

Type Damage rate they take
Slashing 150%
Piercing 100%
Bashing 66%
Magic 100%
Siege 50%
Special 100%
Medium Armor[]

The units with medium armor take extra damage from Bashing type attacks.

But they take less damage from siege type and slashing type attacks.

Type Damage rate they take
Slashing 66%
Piercing 100%
Bashing 150%
Magic 100%
Siege 50%
Special 100%
Heavy Armor[]

The units with heavy armor take extra damage from magic type attacks.

But they take less damage from siege type and bashing type attacks.

Type Damage rate they take
Slashing 100%
Piercing 66%
Bashing 100%
Magic 150%
Siege 50%
Special 100%
Tower[]

The towers have tower type armor and they take extra damage from siege type attacks.

But they take less damage from all kind of attacks except siege type.

Type Damage rate they take
Slashing 50%
Piercing 50%
Bashing 50%
Magic 50%
Seige 200%
Special 50%
Special Armor[]

The heroes and objects summoned by miracles have special type armor and they don't take extra damage from any types of attacks.

But they take less damage from all kind of attacks siege type.

Type Damage rate they take
Slashing 100%
Piercing 100%
Bashing 100%
Magic 100%
Seige 50%
Special 100%

Miracles[]

By unleashing their magical power and sending mana, both players can activate Miracles over the whole map.

All objects which are summoned by Miracles(including stairs, walls) have Special type armor.

All damages which are caused by Divine powers are considered as Special type damage.

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