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Overview[ | ]

Bring a permafrost end to your enemies with the help of Tuppi! Crowd Control your attackers and continue your advance

Team Settings[ | ]

Recommended

CHAMPS

Recommended

Trooper & Miracle

Unit Ac007
Tuppi
Unit Mr017
Unit Mr008
Unit Mr005
Unit Mr006
Unit Mr007
Unit Mr016
Freeze Stimulant Flaming Path Sewage Thunder Blow Phobia

Strategy Details [Miracle][ | ]

Point 1.

Similar to a previous deck you can use the Freezing Arrow of Tuppi to Freeze the Tower.

Point 2.

Use Stimulant to rush the attack of your Siege unit while the tower is frozen.

Point 3.

Get rid of enemy’s damage dealers with Flaming Path and Thunder Blow

Point 4.

Slow down your enemies coming to Tuppi with Sewage, so he can kill them.

Point 5.

Protect Tuppi from enemies with Freeze and Phobia until you can pull him back with Pickup.

Unit At013
Unit At002
Unit At003
Unit At001
Unit At015
Unit At005
Cleric Footman Centurion Scouter Artilleryman Huntress

Strategy Details [Trooper & Champion][ | ]

Point 1.

Send 1 set of centurions through the river.

Point 2.

Send 1 set of clerics through the river.

Point 3.

Send 1 or 2 sets of artillerymen through the river gate and match their attack timing with a Freezing Arrow.

Point 4.

Defend Tuppi with: 1 set of Footmen, 1 set of huntresses and 2 sets of scouters.

Point 5.

Use Pick Up often to save Tuppi and counter Flaming Path on your troopers.


Useful Combo[ | ]

Combo 1 (SIEGE)[ | ]

Unit At003
Centurion
Unit At015
Artilleryman
Unit At013
Cleric
Unit Ac007
Tuppi
Unit Mr008
Stimulant
Unit Mr006
Sewage
Footmen and Artillerymen can swim and move very fast through the river.

You can keep them alive longer by sending a cleric behind.

Use White Night to reduce the range of vision of the enemy’s tower and Freeze it to avoid casualties. Speed up your cannons with Stimulant.

Combo 2 (Counter)[ | ]

Unit Mr016
Phobia
Unit Mr005
Flaming Path
Unit At001
Scouter
Use Phobia to send away enemies who are getting too close to Tuppi.

While they walk back, set their way on fire, so they will get burned on their way back too.

And If you have scouter close, they will follow them under Phobia, killing them on the move.  

Combo 3 (Counter)[ | ]

Unit Mr017
Freeze
Unit Mr008
Stimulant
Unit At002
Footman
Use Freeze to stop the enemies attacking Tuppi.

Then on Tuppi and nearby allies use Stimulant to kill these frozen enemies.

Footmen can be of great help.

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